4 Fowl Play Slot

2021年4月9日
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Coming from the egg-celent minds at WMG is 4 Fowl Play, a 10 to 40 payline slot with a twist. Set across 4 grids, each containing 5 reels, this slot gives players the opportunity to catch wilds and land a fun bonus game, all whilst using a double spin feature. The Fowl Play London slot can be played either as a free demo game or for real cash through any casino that offers it. To play for real money, you will first need to create an account with a casino and deposit some cash to that account. The whole process from registration to playing takes only minutes and is entirely safe with most casinos online. Nancy Drew: Last Train to Blue Moon Canyon
*Fowl Play, Gateshead. Because we came first, not the egg. Boneless buttermilk chicken crosses the road to a street near you.
*Jan 20, 2018 Bonus slot Fowl Play Gold (slot gallina) 4000 Euro. R r Ottieni 500€ di BONUS per la slot FOWL PLAY ONLINE qui: ed inserendo SPIKEBONUS come codice promozionale. R Leggi le istruzioni per registrarti qui: r rSIGNORI, tanti auguri di buon Natale innanzitutto. RIn questo video affrontiamo una Fowl Play Gold giocando con lo SLIDE:) e riusciamo a scaricare ben 4000 euro. RViste le richieste.by Her Interactive Walkthrough by MaGtRo September 2005 version 1.02
Gameplay: This point and click game comes in 2 CDs and need CD1 in the CD-Rom drive to play. The Main Menu has the new game, load-save game, continue, second chance, game setup, credits, help and exit game. Game setup has voice, music and special effects volume control and closed captioning. Help has directions on how to play the game and other information.
After clicking on New Game, select the level of gameplay as senior or junior level. Click on Gameplay overview to learn how to navigate throughout the game and the different settings in the game. There are unlimited save game slot in this point and click game.
This walkthrough describes both junior and senior detective. The sequence shown is not necessarily the only way to get through with the game. The game is not linear in most parts. The gameplay puzzles are the same in both senior and junior level. The junior level has a checklist and hints can be obtained by calling Bess Marvin.
This game can be played in any order. This walkthrough is just one way of gameplay.Nancy was invited by the Hardy Boys to join in a train trip to Blue Moon Canyon. The other guests are John Grey, a ghost hunter; Charleena Purcell, a romance book writer and Tino Balducci, a policeman. The hostess is Lori Girard, who explains the reason for the invitation to go to Copper Gorge in Colorado and her restoration of Jake Hurley’s train. Jake’s wife, Camille died in the train. The train was found abandoned in Blue Moon Canyon in the middle of Nevada desert. The engineer was found dead and no traces of Jake. Lori wants the guests to find Jake’s lost mine. The train passes through a tunnel and Lori disappears.Find Lori and look around the trainThe train comprises of the engineer’s car, coal bin, dining car, sleeping car, Camille’s car, Jake’s car, the caboose and the lounge car.4 Fowl Play Slot MachineDining car:Talk to Charleena. She doesn’t remember Nancy at the Shadow Ranch episode. Talk to Joe and Frank Hardy. There is a pencil in inventory. Kitchen - Go forward to the kitchen and use the phone to talk to the engineer. Look at the stove and see a square and a duck on the stove door. The exit is closed because the train is moving. Look at the pipes and wheel right of door. It is a steam valve. Read the warning to not open unless the pipes are connected.Dining room - Open the trunk right of the entryway and see a Salmon ad from Flippy Fin’s - Fresh from a hand from the deep and the pictures of fins. Turn right and click on the picture of the eagle. We’ll get back to this puzzle later. Look close at the shoes on the chair. The shoes are both left feet and have a Sadie Crawford label.Bar - Talk to Charleena and learn about Jake and his wife. Turn right and click on Jake and Camille’s portrait left of the entryway. Learn of Camille’s love of singing and dancing and her visitations after her death. Exit to go to next car.Cell phone - Use the cell phone and call Bess Marvin - click ’dir’ and select Bess Marvin. Then click ’dial’. Learn about Lori and update the girls. The cell phone has camera to take pictures and menu to view pictures. In junior level gameplay, hints can be asked of Bess.Sleeping car:Look close at the mountain goat’s left eye - some kind of gemstone. At the right wall is the emergency brake. If you pull the lever of the emergency brake, game ends. Look close at the table on the other side.Floral tiles puzzle - Click open the drawer of the table and see disarranged tiles that are a replica of the tile on top of the table. The object of the puzzle is to arrange the tiles to be similar to the one on top of the table. Right click to rotate tiles. Click hold a tile and drop it over another tile you want to replace. Take the paper and read: ’Left pick ax and lamp with Buell for safe-keeping. To open what’s closed, lead is the key’.Go to the other end of the car pass the sleeping rooms. Note the framed ’A Tale of Two Dolls’, a poem about Yawning Alice and Edna the Terrible. Click on the grate close to the floor at other side of the train. You need 4 numbers to unlock the tumblers. Another puzzle to get back to later. Exit to the next car.Camille’s car:Go forward to the end of the car and enter room at right. Talk to John Gray and learn about ghosts and Tino. Look around. Yellow couch - Take the #7 slug and read The Little Book of Samplers. Note the common motifs and their meanings. Turn left.Trunk on floor - Read the paper behind the trunk - ’Sickly Sara caught a germ so new. It made one of her pretty green eyes to blue’.Camptown Races - Look at the horse jumping game on the table across the couch.Camptown horse jumping puzzle - The object of the puzzle is to successfully get the horse to jump clear of the barricades. Click on the key on the left to wind the game. Press the red button on the right to make the horse jump clear of the barricades. Get the rhythm of click to jump, wait, click to jump, etc...When ’I did it’ is said - take the Camptown Races music sheet. Note the notes at bottom of music sheet.Plaid box - Go left, turn around and look close at the plaid box on the chair. Read the Krolmeister (I thought they’re a nail factory) certificate for a doll named Teddy Eberhardt.Piano - Place the Camptown music sheet on the piano and try to play. Oops, we’ll wait until John is not here.Corner table with box - Go to the corner and look close at the locked box. Open the drawer and see the piano notes that identify the keys. Look close at the blue hair ribbon - Thomasina O’Neill. Ornate grill - Look close and click on the ornate grill below the sampler and the different looking bolts. It needs a special tool.Sampler - Look close at the sampler and take note of numbers associated with symbols-pictures. Note the train cars. The next car has owl and cherries. A red headed Awful Ursula is sewn at the center of the sampler. Exit and go to the next car.Jake’s car:Enter the room on the right. Talk to Tino. Take the #3 slug. Look around. Note that a pick ax is missing from the tools behind Tino. Go left of the desk, turn around and click on the purple gem on right leg of the cougar statue.Periodic table - Look close at the things on top of the table-bookcase at middle of room. Read through the Gemstone book to identify the different gems. Click to look close at the picture of the 2 dolls beside Camille - Hagar Anderson with suspenders and Chantilly Hildegard in a full skirted dress. Look close at the cigar box with Ag above the ornate colored petals lock. Hmm..., need more data. Look above and click close to read that Ag is silver.Go to the table opposite the periodic table. Look close at the stamp on the right and note JH stands for Jake Hurley. There’s a Leaping Lizard game on table. Go to the globe and see another gemstone on the base of the globe stand. Look right of the sofa and read the certificate for Eliza Sandberger, a doll with red ribbon. Exit the room and go to the end of the car.Scale - Look at the locked door right of the scale built on the wall.Open the caboose door using the scale and slugs - The door has an owl and cherry on it. Look close on the scale and see that the owl and cherry symbols are above red bulbs. The object of the puzzle is to light up the bulbs under the desired picture when slugs are placed on the right and/or left pan.The correct number of slugs is based on the position of the symbol-picture. If the picture is in second position, 2 slugs are needed or if the picture being worked on is on 4th position, 4 slugs are needed. Each symbol-picture has a number connected to it as shown by the sampler. This is the number that should be the result of the subtraction of the slug numbers on the left and right pans. This is shown by the number at the center between the pans.Go to the sampler in Camille’s car and see that the owl is 7 and cherries is 10.Place one slug on either pan to light up the first symbol. Since the owl is the first on the row and the number on the sampler is 7 - place the #7 slug on either pan. See that the owl is lit. Now, we need 2 slugs on the pan to light up the second symbol, the cherries. Since the sampler number for cherries is 10, place the #3 slug to add to the #7. Hear the door open. ’That square and the duck look very familiar’. Remember the oven.Pull back and go through the now unlocked door.Caboose:Tool chest - Look close at the tool chest on the right. Open the drawers. Take the #8 slug from the top drawer. Pull back to close drawer. Read the paper from the second from top drawer. It states: Silver is orange, blue, green, red, purple, yellow. Plan - Open the third from top drawer and lift the base to get a plan of the machineries in the room. Steam is needed to power the machineries. Also needed are spyglass, pickaxe and a map. The gems: citrine, amethyst, zircon, peridot, tiger’s eye and tourmaline are also needed. Keep a lookout for those items.Open the bottom drawer and read both sides of the torn paper. It mentions that Naughty Tina doll’s face was cracked. Machineries - Look around at the different machineries. See where the pickaxe should go. Click on the wheel and look close at the machine that opened up. The lamp and the spyglass go on the 2 bowls at end of the arms. Look at the middle machine with 6 arms. This is where the gems are placed. Wonder what goes on the flat topped machine on the right. Open the Chinese pagoda stand by the door and see 8 lettered squares. Another set of puzzles for later. Tile door puzzle - Look close on the left of the ornate locked gold door. This is a memory puzzle. The object of the puzzle is to depress all the tiles by pressing a sequence of tiles. This is a random puzzle.Find one tile that stays pushed in when clicked on. Then look for the second tile that stays pushed in after the first tile is clicked on. Find this by clicking on first pushed in tile and click on other tiles until you get both tiles to remain pushed in. Then click on the first and second tiles again to depress them and look for a third tile that stays pushed in. Do this until all 9 tiles are depressed or pushed in.The door unlocks. Go to next car.Well, well, well. Look who’s here! Take Jake’s letter to Ruth Kensington. Learn Lori’s version of this trip and about her guests. Jake’s letterLounge car:Read Jake’s letter. To get to the mine: need a map and the projector has to be functional. The placement of the stones is known by someone who holds a warm place in my heart. But to get to his name, the dolls have to ordered. To order the dolls, the name of Camille’s dancing shoes has to be known. Then do her favorite steps on the dance floor. Camille’s four words are also needed to power the projector. Rub off - that’s a clue, eh.Name of Camille’s dancing shoes - Turn around and go right to the dance floor. Take the dancing shoes and look close. Call Bess on the cell phone and ask about the maker of the shoes. Take a picture of the shoes by clicking on ’cam’ button, move the square to center on the shoe label and then click. Press the ’send’ button and then press ’send’ again when Bess’ name is selected. Look around the room. See a hutch with glass door and a locked drawer across from the dance floor. Look close and open the trunk left of door. Take the socket wrench. Look at the head of the wrench and see the familiar shape that was on the bolts of the grate in Camille’s car.Get the map:Letter stand - Look close at the Chinese pagoda stand right of door and see letters on the panel.Word Search Puzzle - This is like the newspaper word search puzzle. Look for words and then click on each letter to form that word. The letters must be adjacent to each other. Then do the next word and so forth.Based on Jake’s letter, we need to look for Calico, Silverado, Central City, Dodge City, Virginia City and Tombstone. Click on the letters until only 8 letters are left. If a wrong letter is pressed, press it again to deselect it.All that’s left is: n v r z t b a a. ’Guess I’m done’. Exit the lounge car to go to the caboose.Nancy states ’that must be the projector Jake’s letter mentioned to Ruth’. Turn right and see the stand which also has a Chinese pagoda decor. Chinese pagoda stand - The letters from the Chinese pagoda word search puzzle at the lounge car must be the letters to be added here. Enter: n v r z t b a a. Wow!!!! Look at that - we got the map!Now we need to make the projector functional. For that we need steam power and placement of jewel from a man we need to get the name from. The name is from order of dolls and the doll order needs the name of the dancing shoe maker. Call Bess and find out the name is Chaussettes Chatoyantes. Go to Jake’s car. Camille’s favorite dance steps:Jake’s car: Talk to Tino. Nice job! Look close at the cougar’s gem. Cigar box - Look close at the cigar box under the Periodic Table. Look for Ag on the periodic table and see that it is silver. Remember the paper seen in the second from top drawer of the tool chest at the caboose states: Silver is orange, blue, green, red, purple, yellow. Look close at the colored petals wheel of the cigar box. The colors can be rotated by the turn arrows when the cursor is place on the side of the lock. Pushing the center gold part resets the puzzle. The color under the arrow on top is entered when the arrow is clicked.Rotate the petals to place the silver colors (orange, blue, green, red, purple, yellow) under the arrow: orange under the arrow at top, click arrow, blue under the arrow at top, click arrow, green under the arrow at top, click arrow, red under the arrow at top, click arrow, purple, click arrow, yellow petal under the arrow at top, click arrow. Take the colored petal wheel. Open the box and read the letter about the lamp from Thomas Willson. The lamp needs carbide. Take the dance step diagram of the Hurley’s Whirly Burly.Grill pipes - Look close at the grilled cover on the wall right of the entryway. Arrange the pipes so that all the pipes are connected. There all done! Take the tiger’s eye gem from the base of the globe. Go to the lounge car.Lounge car: Go to the dance floor.Dance step puzzle - Follow the Hurley’s Whirly Burly dance step diagram by clicking on a shoe and then clicking the shoe on a square you want it to go. Click on the dance shoes and then click on the dance floor to start the puzzle. The hutch opens.Pick up the tourmaline dropped from the hutch. Order of Dolls:Doll puzzle - Open the hatch and see the dolls. The object of the puzzle is to arrange the dolls to spell the name of the dance shoe maker. The first letters of the names of the dolls make up Chaussettes Chatoyantes. The dolls can be identified based on the description of where the name are seen and some other characteristic.
From left to right
Name of doll
Where seen
Characteristic
1
Chantilly Hildegard
Picture with Camille at Jake’s car
Full skirt
2
Awful Ursula
Sampler at Camille’s car
Red hair
3
Sickly Sara
Drawing behind trunk at Camille’s car
Green and blue eyes
4
Edna the Terrible
Poem at sleeping car
Crying and says ma ma
5
Teddy Eberhardt
Plaid box at Camille’s car
Plaid kilt
6
Sadie Crawford
Shoes at dining car
Barefooted and 2 left feet
7
Hagar Anderson
Picture with Camille at Jake’s car
Wearing suspenders
8
Thomasina O’Neill
Hair ribbon on drawer at Camille’s car
Hair disarranged
9
Yawning Alice
Poem at sleeping car
Wearing nightgown and asleep
10
Naughty Tina
Note at tool chest at caboose
Cracked head
11
Eliza Sandberger
Paper right of couch at Jake’s car
Red ribbonOpen the drawer and take #1 and #2 slugs. Look at some old pictures pasted on a paper. Go to Jake’s car.Name of someone who holds a warm place in my heart:Jake’s car:Scale for square and duck - The stove in the kitchen has a square and a duck on the door. Based on the sampler, the square’s number is 4 and the duck is 1. They are the 3rd and 4th light, so there’s a need to use only 3 slugs and then 4.Place 3 + 8 on one pan and 7 on the other. This lights up the square.Place 1, 2 on the pan with 3 and take out 8, leaving 7 alone on the other pan (1 + 2 + 3 on one pan and 7 on the other). This lights up the duck.Dining car: Go to the kitchen in the dining car and on the way, you might see a ghostly figure in one of the windows. What is that! Talk to Charleena completely. Talk to the Hardy Boys at the dining room especially about the engineer and Buell. See the picture of Buell’s shop at Copper Gorge. Go back to the bar but turn around first on the entryway. Click on the button under the dining room table and see how the bookcase moved and how Lori disappeared. Talk to Charleena again.Stove in Kitchen - Click on stove door and read the work pay receipt for James Thurston, the engineer. Thurston is the someone who holds a warm place (stove) in my heart.Phone - You might want to call the engineer every once in a while. He might be lonely alone in his cab.Talk to the Hardy Boys about Lori and Charleena. Look up and click on the chandelier above the dining room table. Take the zircon gem. Talk to Charleena and learn about a storyline taken from Lori’s idea. Talk to the Hardy boys again about James Thurston.Sleeping car: Take the olivine (peridot) green gem from the left eye of the mountain goat.Camille’s car: Look at the picture of Jake and Ruth on the wall.Ornate grill screws - Look close at the grill below the sampler. Use the socket wrench on the screws to open the grill. The object of the puzzle is to turn the screws to get the single line on the screws to even up to the line on the grill. Turning one screw might turn itself or up to 3 screws at a time. Check which screws affect what other screws. Then turn the screws to point to the line on the grill until all screws are done. Pull out of the puzzle resets the p

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